Chroma-Key is right. The miracle process of the 70s, or perhaps earlier. We used it to good effect in my TV production class in high school, when we did a cheesy "Star Trek" take-off. When I say "we," I mean I helped come up with the idea and wrote most of the script, but gave up on it when the contributions of others started getting out of hand.
I think weathermen should wear chroma-key blue shirts, so when they stand in front of the blue screen with the imaginary chart, we'll still see most of it. I want to see the weather, not the weatherman.
When I first got so into Tetris that I was wasting several consecutive hours on it at a shot, it did strange things to my perception for some time afterwards. Everything seemed to have a sort of perceptual Tetris overlay. In its way, it was as bad as the carsickness I got from Castle Wolfenstein. In both cases, the game wasn't worth the effects, though I will occasionally go back and play some more Tetris. (I wonder if Welltris and the 3-D version of Tetris are still available.)
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I think weathermen should wear chroma-key blue shirts, so when they stand in front of the blue screen with the imaginary chart, we'll still see most of it. I want to see the weather, not the weatherman.
When I first got so into Tetris that I was wasting several consecutive hours on it at a shot, it did strange things to my perception for some time afterwards. Everything seemed to have a sort of perceptual Tetris overlay. In its way, it was as bad as the carsickness I got from Castle Wolfenstein. In both cases, the game wasn't worth the effects, though I will occasionally go back and play some more Tetris. (I wonder if Welltris and the 3-D version of Tetris are still available.)